Can I play in my browser?
Yes. Arrow keys or WASD to move, Z or Enter to confirm, X to cancel, Escape for the START menu. Phones get an on-screen D-pad and A/B buttons. Progress is saved on the server after every accepted action.
Do I need to buy a token to start?
No. Wallet sign-in asks for one message signature, never a transaction or a spending approval. The playtest is free, and the guest game at /game needs no wallet at all.
Which wallets work?
Browser-injected wallets such as MetaMask, Rabby and the Coinbase Wallet extension, plus the in-app browser of mobile wallets. If your wallet sits on another network, the game asks it to switch to Robinhood Chain and offers to add the network first. WalletConnect and smart-contract wallets are not supported yet.
What does the signature do?
It links your wallet to your adventure. The same wallet restores the same adventure in any browser; a new guest save is never merged into it. It does not prove one person per account and it does not qualify practice rewards for real payouts.
When does real stock first show up?
About ten minutes in, once real rewards are on. Beat your first trainer while your wallet holds 0.1% of the token supply and $2.50 of your starter's stock is sent from the vault to that wallet, once per wallet. There is no holding period for it. A line under the game follows the payout and links the transaction when it lands. At most 20 go out a day, first come.
Are the rewards real yet?
Not in this playtest. Rewards, token spending and collectible cards are simulated. The Robinhood Chain launch needs a funded reward vault and published reward rules before any real payout begins.
Where will trading fees go?
The plan is to divide the fees the project actually receives between operator revenue, the RWA reward vault and operating costs. The percentages are published before launch. Burning a game token does not fund a reward by itself.
How do battles work?
Like the games they come from. The original type chart decides damage in both directions: a move the defender is weak to hits for double, one it resists for half, and your opponent reads the same table. The FIGHT menu labels the matchup before you commit. There is no hidden bonus for the player; a trained partner is simply a little sturdier than a wild creature of the same level.
How long does a final form take?
Hours, on purpose. Levels follow the original Medium-Slow curve, so level 36 costs 40,007 EXP and a wild win pays 10 + 3 × its level. The last evolution also spends an EVOLUTION STONE bought at the MART. A measured run of 40 wild battles on the starting routes moved a partner from level 5 to level 11, at about ten seconds a battle.
Can a script just farm this?
A script can play the game, so the design does not pretend otherwise. What it cannot do is make the reward loop cheap: shards are rare, saving one burns tokens, a final form is hours of battles plus a purchased stone, and real rewards go only to wallets that have held 0.1% of the token supply for 24 hours, with a daily ceiling that grows with the holding. A thousand scripted wallets would need 100% of the supply between them. The rules are built and switch on after launch.
What happens after the last badge?
The five League opponents, then the additional island regions with the toughest trainers in the game. Player-versus-player battles and tournaments are planned for a later stage.
Which token contract is official?
None yet. The address will be posted here, on the docs page and in the game the moment the token launches on PONS v2. Any address you see before that is not ours.
Is this affiliated with Pokémon or Robinhood?
No. RWA Monsters is an independent, unofficial playtest. Names, characters and original artwork belong to their owners; Robinhood Chain is the network the sign-in and the planned launch use, nothing more.