RWA Monsters

A whole region in your browser.
CATCH. EVOLVE.
EARN A PIECE OF THE MARKET.

Try as guest How rewards work

Playtest. Rewards, tokens and cards are simulated until launch.

YOUR JOURNEY STARTS HERE

A classic monster RPG.WITH STOCKS IN IT.

Real game. 44 named regions, eight gyms, the League and the islands beyond it. Capture, train, evolve and fuse a team. Every move is saved on the server, so the adventure follows you to any browser.

Real tickers. A family's type decides its stock, and it never changes: fire pays Tesla, grass pays NVIDIA, water pays Meta, steel pays Apple, psychic pays Palantir. Wild battles rarely drop shards of that stock, and a final form turns saved shards into that stock, ten at a time.

Real burns. Balls, potions, fusion and collectible cards are paid with the project token, and what you spend is burned. Today that token is practice-only; the burn checkout and the card mint already run on a local chain.

  • CharmanderTSLAFireTesla
  • BulbasaurNVDAGrassNVIDIA
  • SquirtleMETAWaterMeta Platforms
  • MagnemiteAAPLSteelApple
  • AbraPLTRPsychicPalantir

Three steps.ZERO CARDIO.

  1. The starter selection screen with Bulbasaur, Charmander and Squirtle
    01

    Pick a partner.

    Bulbasaur, Charmander or Squirtle. Professor Oak hands you eight POKé BALLS and points you east.

  2. A wild battle: Charmander against a wild Bulbasaur with FIGHT, BAG, POKéMON and RUN
    02

    Walk into the tall grass.

    Wild encounters, a trainer on every route, a gym leader in every city. Types cut both ways, so a bad matchup loses at five levels up. Each badge opens the next road, all the way to the League.

  3. Charmander's detail page with SWITCH, EVOLVE, FUSE and CARD
    03

    Evolve. Then make stock.

    Starters evolve at level 16, and the last step needs both the level and an EVOLUTION STONE from the MART. Only a final form can turn saved shards into stock or become a collectible card.

Ten minutes in, real stock.$2.50 FOR YOUR FIRST TRAINER WIN.

Built · on after launch

Hold 0.1% of the token and beat your first trainer. The vault sends $2.50 of real stock to your wallet.

  1. 01

    Win on ROUTE 2. YOUNGSTER BEN is the first trainer on the road north of Pallet Town, about ten minutes into the game.

  2. 02

    The vault pays at once. $2.50 of your starter's stock at its pool price, or of the stock the vault holds most of. It counts the moment your wallet holds 0.1%, with no waiting period.

  3. 03

    Watch it land. A line under the game follows the payout, then links the transaction on the Robinhood Chain explorer.

  • $2.50 once per wallet
  • 20 tastes a day
  • 20% of the vault at most
The game right after beating YOUNGSTER BEN: Your first trainer win came with $2.50 of real TSLA stock!
TSLAYour first stock: 0.006756 TSLA ($2.50) is in your wallet. View the transaction

Every rule of the first taste is in the game docs. It turns on with real rewards after launch, once trading fees have bought stock into the vault. At most 20 tastes leave the vault a day, first come, and never more than a fifth of what it has bought of a stock, so synthesis keeps the rest. Ten minutes is the pace to the first trainer measured with the game's own battle rules.

Three rules to remember.THE REST IS ARITHMETIC.

01

Types cut both ways.

The original chart, unchanged: a move the defender is weak to hits for double, one it resists for half. Your foe reads the same table and, like you, picks whichever of its four moves hits hardest, so one resisting partner cannot wall a whole gym. The FIGHT menu shows each move's PP and says SUPER EFFECTIVE! or NOT VERY EFFECTIVE before you commit.

  • Water beats fire, fire beats grass, grass beats water
  • Psychic beats fighting and poison, steel resists psychic
  • A bad matchup loses even a level below
02

The higher level wins.

Both sides use one damage rule, and every level between you counts: the stronger side hits harder and shrugs off more, the way it does in the original games. A critical hit lands one time in sixteen. Your partner grows a little sturdier than a wild creature, which is the whole of your edge. Match a gym's type and you still have to be close to the leader's level.

  • Even level, no type edge: you win 96 times in 100
  • One level up: 47 in 100. Two up: 2
  • Gym aces: one matching partner needs 3 below to 3 above; Lance and the Champion need two
03

A final form takes hours.

Levels follow the real Medium-Slow curve. Reaching level 36 costs 40,007 EXP, the same number the original asks of a Charizard, and a wild win pays 10 + 3 × its level. The last evolution also spends one EVOLUTION STONE from the MART, so the final form is a decision, not a milestone you drift past.

  • First evolution at Lv16, roughly 120 wild battles
  • Final form near Lv36, roughly 500
  • Measured: Lv5 to Lv11 took 40 battles, about 10 seconds each
The FIGHT menu reading TYPE/FIRE and SUPER EFFECTIVE! with EMBER selected against a wild Bulbasaur
The menu tells you the matchup before you attack.
The HOW TO PLAY page explaining EXP, the real growth curve and the EVOLUTION STONE
HOW TO PLAY carries the same numbers as the server.

The full rules, the type chart and every number are in the game docs. Your first wild encounter is always one your starter beats, so the tutorial teaches the chart instead of punishing you for not knowing it. Nothing here is a house rule invented for a token: the chart, the curve and the stone are what the games they come from already did.

Shards drop rarely.A FINAL FORM TURNS THEM INTO STOCK.

PartnerTypeStockEvolves atFinal form0.1 share
CharmanderFireTSLATeslaLv16, Lv36Charizard10 TSLA shards + Charizard
BulbasaurGrassNVDANVIDIALv16, Lv32Venusaur10 NVDA shards + Venusaur
SquirtleWaterMETAMeta PlatformsLv16, Lv36Blastoise10 META shards + Blastoise
MagnemiteSteelAAPLAppleLv30Magneton10 AAPL shards + Magneton
AbraPsychicPLTRPalantir TechnologiesLv16, Lv36Alakazam10 PLTR shards + Alakazam

Swipe for evolutions and payouts.

  • Wild win or catch rare shard
  • Shiny catch 25 shards
  • SAVE at a center burns 2 tokens
  • Party wiped before SAVE new shards lost
  • Final form Lv36 and one stone
  • 10 saved + final form 0.1 share, a lucky roll up to x3

A shard is one hundredth of a share the treasury already holds, so the odds fall as the treasury empties. A final form turns saved shards into stock ten at a time, as often as you save ten more, and a roll can add half again or triple it. Reaching that form costs both the level and an EVOLUTION STONE. Every ticker is a Robinhood Chain stock token; in this playtest shards and shares are practice units, not claims on real stock.

The vault will be public.RIGHT NOW IT IS EMPTY.

not deployed
ETH in the treasury
0
Drops payable right now
0

The FundedRewardVault, BurnCheckout, CreatureCards and SignedSettlement contracts live in this repository and pass their local Anvil tests. None is deployed. The plan is to fund the vault from the project's PONS v2 fee income, next to operator revenue and running costs; the split is published before launch, not before. Burning a game token does not fund a reward by itself. When the vault ships, every number on this panel becomes a balanceOf call you can check on the explorer.

Eight badges.ONE CHAMPION.

  1. BrockBoulder · Lv14
  2. MistyCascade · Lv21
  3. Lt. SurgeThunder · Lv24
  4. ErikaRainbow · Lv29
  5. KogaSoul · Lv34
  6. SabrinaMarsh · Lv37
  7. BlaineVolcano · Lv40
  8. GiovanniEarth · Lv43

After the eighth badge: Lorelei, Bruno, Agatha, Lance. Then Champion Blue.

Beat them all and the Sevii Islands open, with island aces up to level 50. Centers heal the party and set your checkpoint; a defeated party wakes up there, not at the start. START → JOURNAL tracks the badges and the next trainer; START → TOWN MAP shows what your badges have unlocked.

The Adventure Journal showing eight empty badge slots and the next objective

Ten trainers on the board.SIX POKéMON. ONE NUMBER.

live

Power is the levels of your six strongest POKéMON added up, so six at Lv50 is 300. A tie goes to more badges, then to whoever got there first. Trainers with a linked wallet are listed; the board reads the game server as you watch.

    Reading the board from the game server…

    No stock rides on a place here. The board is for bragging rights.

    Cards worth keeping.RARE. HOLO. SHINY. GOLD.

    Built · darkExample cards. Numbered minting is built and switches on with the reward vault. Press one to turn it over.

    STAGE 2VenusaurHP204

    No.003 · Grass · Lv32

    • TAKE DOWN90
    • PETAL DANCE70

    NVDANVDA FAMILY

    The flower on its back blooms after a long, patient hold.

    WEAK FIRE ×2● RARE1ST ED · No.0118
    STAGE 2CharizardHP226

    No.006 · Fire · Lv36

    • FLAMETHROWER95
    • WING ATTACK60

    TSLAMADE 0.4 TSLA

    It breathes fire hot enough to open a vault door.

    WEAK WATER ×2★ HOLO1ST ED · No.0042
    STAGE 2BlastoiseHP226

    No.009 · Water · Lv36

    • BUBBLEBEAM65
    • BITE60

    METAMADE 0.2 META

    The cannons on its shell can punch through steel plate.

    WEAK GRASS ×2✦ SHINY042/151
    STAGE 2CharizardHP259

    No.006 · Fire · Lv42

    • FLAMETHROWER95
    • SLASH70

    TSLAMADE 1.2 TSLA

    It breathes fire hot enough to open a vault door.

    WEAK WATER ×2★★ GOLD1ST ED · 06/10

    Swipe for the rarer ones.

    1. RARE

      Any final form becomes a card, one per creature.

      Unlimited · $3
    2. HOLO

      A final form that has made 0.1 share or more. The stock it made is stamped on the card.

      Unlimited · $5
    3. SHINY

      A shiny final form. Shinies turn up about once in 64 wild battles while the vault is full, and it still has to reach level 36.

      151 per family · $10
    4. GOLD

      A shiny final form that has made a whole share: a hundred saved shards, ten days at a 0.1% holder's pace. Fifty in the world.

      10 per family · $25

    The first 151 cards of each family carry a 1ST EDITION stamp, whatever their tier. Three marks are printed where they fall: NO.1, DEX MATCH when the number is the creature's own dex number, like the Gold Charizard 06/10 above, and LAST ONE. A card's tier and number are fixed the moment it is ordered, so minting early and minting after making stock are two different cards.

    Only a final form becomes a card; a carded creature keeps its permanent ID and cannot be fused or carded twice. Minting burns the tier's price in tokens. A minted card is an NFT on Robinhood Chain: its facts are stored on chain with it, and marketplaces such as OpenSea read them. Resales carry a 5% royalty where the marketplace honors it.

    Ten lines to catch.THIRTY-ONE MORE TO MEET.

    27 forms across 10 lines can join your team
    • Bulbasaur
    • Ivysaur
    • Venusaur
    • Charmander
    • Charmeleon
    • Charizard
    • Squirtle
    • Wartortle
    • Blastoise
    • Caterpie
    • Metapod
    • Butterfree
    • Weedle
    • Kakuna
    • Beedrill
    • Pidgey
    • Pidgeotto
    • Pidgeot
    • Rattata
    • Raticate
    • Abra
    • Kadabra
    • Alakazam
    • Magnemite
    • Magneton
    • Magikarp
    • Gyarados
    • Pikachu
    • Raichu
    • Nidoqueen
    • Nidoking
    • Oddish
    • Gloom
    • Venonat
    • Venomoth
    • Growlithe
    • Arcanine
    • Machop
    • Machamp
    • Weepinbell
    • Geodude
    • Ponyta
    • Seel
    • Dewgong
    • Muk
    • Haunter
    • Gengar
    • Onix
    • Voltorb
    • Hitmonlee
    • Koffing
    • Weezing
    • Rhyhorn
    • Staryu
    • Starmie
    • Lapras
    • Dragonair
    • Dragonite

    Color means you can catch it, raise it and evolve it. Grey means a trainer will send it out against you. 46 forms in this playtest; the full original roster, legendaries and trading are not here.

    What happens next.AND WHAT IS NOT HERE YET.

    • The game live

      44 regions, 8 gyms, the League.

      SERVER-SAVED PLAYTEST.

      Four moves each, learned by level, with PP. Twenty-one original items in the MART. Islands after the Champion. Balance across the whole run is still being tuned.

    • Wallet sign-in live

      One signature. Any browser.

      ROBINHOOD CHAIN, NETWORK SWITCH BUILT IN.

      Injected wallets and wallet browsers. WalletConnect and smart-contract wallets come later.

    • Top trainers live

      Ten names, one number.

      POWER IS SIX LEVELS, ADDED UP.

      The ten strongest trainers with a linked wallet, in the game and on this page. No stock rides on a place.

    • Token paymentsbuilt · dark

      Burn checkout and card mint.

      VERIFIED ON A LOCAL CHAIN. NOT CONNECTED.

      Exact-once delivery, cancellation proofs and mint renewals all pass their Anvil suites.

    • Who earnsbuilt · dark

      Playing is open. Earning is for holders.

      BUILT. TURNS ON AFTER LAUNCH.

      Anyone can play the whole game. Real stock goes only to a wallet that has held 0.1% of the token supply for 24 hours: 10 real shards a day for every 0.1% held, and drop odds up to x4 for holding more and for longer. The first taste needs no wait: any wallet holding 0.1% gets $2.50 of real stock for its first trainer win, about ten minutes in, once per wallet.

    • Cards you ownbuilt · dark

      A final form becomes a numbered card.

      TIERS, NUMBERS AND MINT BUILT. ON WITH THE VAULT.

      Four tiers: Rare for any final form, Holo once it has made stock, Shiny numbered out of 151, Gold numbered out of 10. See the cards. Verified end to end on a mainnet fork. Next: the game following a card when it moves wallets.

    • Reward vaultnext

      Deploy the vault. Fund it. Publish the rules.

      THE CONTRACT IS WRITTEN. THE BALANCE IS ZERO.

      Eligibility, amounts and the proof page ship together, or not at all.

    • PONS v2 launchplanned

      The token, and where its fees go.

      LAUNCHING ON PONS V2, ROBINHOOD CHAIN.

      The contract address goes up here, on the docs and in the game the moment it launches. Fees fund the reward vault and the operator; the split is published with the vault.

    • PvP and tournamentslater

      Prize pools that need a rival.

      AFTER THE SINGLE-PLAYER LOOP IS PROVEN.

      Trainer duels with something staked on each side, one-on-one ladders and RWA-funded brackets are the second act.

    Frequently asked.HONESTLY ANSWERED.

    Can I play in my browser?

    Yes. Arrow keys or WASD to move, Z or Enter to confirm, X to cancel, Escape for the START menu. Phones get an on-screen D-pad and A/B buttons. Progress is saved on the server after every accepted action.

    Do I need to buy a token to start?

    No. Wallet sign-in asks for one message signature, never a transaction or a spending approval. The playtest is free, and the guest game at /game needs no wallet at all.

    Which wallets work?

    Browser-injected wallets such as MetaMask, Rabby and the Coinbase Wallet extension, plus the in-app browser of mobile wallets. If your wallet sits on another network, the game asks it to switch to Robinhood Chain and offers to add the network first. WalletConnect and smart-contract wallets are not supported yet.

    What does the signature do?

    It links your wallet to your adventure. The same wallet restores the same adventure in any browser; a new guest save is never merged into it. It does not prove one person per account and it does not qualify practice rewards for real payouts.

    When does real stock first show up?

    About ten minutes in, once real rewards are on. Beat your first trainer while your wallet holds 0.1% of the token supply and $2.50 of your starter's stock is sent from the vault to that wallet, once per wallet. There is no holding period for it. A line under the game follows the payout and links the transaction when it lands. At most 20 go out a day, first come.

    Are the rewards real yet?

    Not in this playtest. Rewards, token spending and collectible cards are simulated. The Robinhood Chain launch needs a funded reward vault and published reward rules before any real payout begins.

    Where will trading fees go?

    The plan is to divide the fees the project actually receives between operator revenue, the RWA reward vault and operating costs. The percentages are published before launch. Burning a game token does not fund a reward by itself.

    How do battles work?

    Like the games they come from. The original type chart decides damage in both directions: a move the defender is weak to hits for double, one it resists for half, and your opponent reads the same table. The FIGHT menu labels the matchup before you commit. There is no hidden bonus for the player; a trained partner is simply a little sturdier than a wild creature of the same level.

    How long does a final form take?

    Hours, on purpose. Levels follow the original Medium-Slow curve, so level 36 costs 40,007 EXP and a wild win pays 10 + 3 × its level. The last evolution also spends an EVOLUTION STONE bought at the MART. A measured run of 40 wild battles on the starting routes moved a partner from level 5 to level 11, at about ten seconds a battle.

    Can a script just farm this?

    A script can play the game, so the design does not pretend otherwise. What it cannot do is make the reward loop cheap: shards are rare, saving one burns tokens, a final form is hours of battles plus a purchased stone, and real rewards go only to wallets that have held 0.1% of the token supply for 24 hours, with a daily ceiling that grows with the holding. A thousand scripted wallets would need 100% of the supply between them. The rules are built and switch on after launch.

    What happens after the last badge?

    The five League opponents, then the additional island regions with the toughest trainers in the game. Player-versus-player battles and tournaments are planned for a later stage.

    Which token contract is official?

    None yet. The address will be posted here, on the docs page and in the game the moment the token launches on PONS v2. Any address you see before that is not ours.

    Is this affiliated with Pokémon or Robinhood?

    No. RWA Monsters is an independent, unofficial playtest. Names, characters and original artwork belong to their owners; Robinhood Chain is the network the sign-in and the planned launch use, nothing more.

    Your adventureIS WAITING.

    Connect a wallet, sign one message and step straight into the game. Your saved journey comes with you.

    Try as guest

    Sign-in is a message. No token payment required.

    Pallet Town in the game: the player and Professor Oak in front of a blue-roofed house

    Let's get you
    into the game.

    Choose a wallet and sign a message to save or recover your adventure.

    No token payment or spending approval is requested. A wallet on another network is asked to switch to Robinhood Chain.